Gateway Industrial-Organizational Psychologists 

Gamified and Game-based Assessment: A New Frontier in Employee Selection

  • 08 Nov 2018
  • 7:30 AM - 9:30 AM
  • The Heights (Richmond Heights)

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Gamified and Game-based Assessment:  A New Frontier in Employee Selection

By: Richard Landers, Ph.D. 

 Date: November 8, 2018

Location:  The Heights (8001 Dale Ave., St. Louis, MO 63117)

Time:  7:30 am to 9:30 am

 

Networking starts at 7:30 am, program begins at 8:00 am


Program description: 

Gamification and game-based assessment are being increasingly adopted in organizations, yet little research in I-O psychology is available to understand such assessments.  In this talk, I will first explain the difference between games and gamification by walking through the game studies and gameplay human-computer interaction research literatures through an I-O psychology lens.  Second, I will provide examples of game-based assessments currently used in the employee selection marketplace.  Third, I will describe one of my recent empirical studies exploring reactions, psychometric properties, and adverse impact in one of these, a game-based general cognitive ability assessment.  Finally, I will briefly explore the potential of recent transformative advances in predictive modeling coming from the nascent field of data science to improve construct measurement from games beyond what is currently available in either research or practice.

About Richard Landers, Ph.D.: 

Richard N. Landers, Ph.D., is an Associate Professor at the University of Minnesota and holds the John P. Campbell Distinguished Professorship of Industrial-Organizational Psychology. His research concerns the use of innovative technologies in assessment, employee selection, adult learning, and research methods.  Recent topics have included big data, game-based learning, game-based assessment, gamification, unproctored Internet-based testing, mobile devices, virtual reality, and online social media.  His work has been published in Journal of Applied Psychology, Industrial and Organizational Psychology Perspectives, Computers in Human Behavior, Simulation & Gaming, Social Science Computer Review, and Psychological Methods, among others, and his research and writing have been featured in Forbes, Business Insider, Science News, Popular Science, Maclean’s, and the Chronicle of Higher Education, among others. In addition to his associate editorships at various journals, he is also author of a statistics textbook, A Step-by-Step Introduction to Statistics for Business, editor of Social Media in Employee Selection, and editor of the upcoming Cambridge Handbook of Technology and Employee Behavior. 


Fees for this event are as follows:

  • $15 for Student GIOP members
  • $20 for Professional GIOP members
  • $40 for all non-members

 

This program is eligible for 1.5 CEU credits. Register Here!

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